The DM has the elemental's statistics.Īt Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. Conjure Elemental-Kin (4th) Ice Storm (4th) Vitriolic Sphere (4th) Wall of. If your concentration is broken, the elemental doesn't disappear. If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. The suggested course of action can continue for the entire duration. On a failed save, it pursues the course of action you described to the best of its ability. The target must make a Wisdom saving throw. Conjure Elemental D&D 5th Edition on Roll20 dnd 5e - Can a gem dragonborn. ![]() It obeys any verbal commands that you issue to it (no action required by you). Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. An elemental of challenge rating 5 or lower appropriate to the area you chose. Roll initiative for the elemental, which has its own turns. The elemental is friendly to you and your companions for the duration. The elemental disappears when it drops to 0 hit points or when the spell ends. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. Conjured air elementals are much faster, and have a whirlwind attack. ![]() An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. Conjure elemental and summon elemental summon creatures with similar DPR, but conjured elementals are tougher (roughly twice as much hp) and have stronger special abilities. ![]() Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. Summon Fey is less squishy than Summon Celestial (12+Spell Level AC vs 11+Spell level AC, +10 HP on the Celestial) and has (slightly) higher DPR than the Avenger Celestial before factoring in resistances (1d6+3+Spell Level Piercing+1d6 force vs 2d6+2+spell level radiant), with the Fey having a consistent source of advantage on one attack/turn.
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